About us
Made by people who make television.
Pellar comes from Veles Productions, a production studio in Warsaw. We build and run broadcast graphics for live TV, and we make film, virtual-set and VR work for clients who need it to hold up on air.
Our showreel. Everything in it is in-house work.
What we work on.
Pellar is not a side project from people guessing what broadcast looks like. It sits on top of the work the studio does every week.
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Live broadcast graphics
Score bars, results tables and full election-night packages, built in house and played out live. The graphics on the front page are our working templates.
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Virtual sets and studio
We design virtual sets, light them, and run them from our own studio floor and gallery.
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Film and video
Commercial, documentary and training productions — shot, cut and delivered in house.
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VR and location-based experiences
Multiplayer VR training and venue installations, from the headset build to the floor layout.
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AI in production
Generative video, voice and 3D pipelines, used inside real client work. Veles Productions is a member of the NVIDIA Inception program.
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Broadcast engineering
The unglamorous part: playout, rendering and the plumbing that keeps graphics on air when it counts.
Why a broadcast studio is building a creator tool.
We know what a graphics package costs, because we quote them.
A broadcast-grade package pays for a motion designer, a licence and weeks of back and forth. That maths works for a network. It's absurd for one person with a stream. Pellar takes the template craft from our broadcast work and sizes it for a single presenter.
The studio keeps making television. Pellar is how the same kit reaches people who don't have a gallery behind them.